A game taking shape
Development
gallery.
An airship, a little copper, and the beginning of a world. A look inside Copperwake as it grows.
Explore the screenshots
Prototype assets · not final art
Real captures. Work in progress.01 / In motion
The first minute.
A glimpse of the foundation, before the visual world takes its next step.
Actual prototype gameplay. Capture cadence is not a performance benchmark.
02 / Field notes
Frames from
the workbench.
From the airship’s first silhouette to the next contract. Open a frame to take a closer look.
Airship foundation
The starting point: an airship deck and a world built from simple forms.
32:9 composition
A 1600 × 450 viewport inside the captured window. The full frame is preserved here.
Cargo banked
A checkpoint in the evolving combat and mission loop.
Next contract
The next step after extraction, captured from the current work in progress.